Features

Da WikiCG.

>>Features

Torna all'indice del manuale Vray


V-Ray è disponibile in due packages, il Basic Package e l' Advanced Package. Il Basic Package con il suo bilanciato set di caratteristiche e il prezzo contenuto è ideale per gli studenti e artisti CG amatoriali. L'Advanced Package include svariate caratteristiche aggiuntive ed è mirato agli artisti professionisti.


Features included in the Basic Package

  • True raytraced reflections and refractions (See: VRayMap)
  • Glossy reflections and refractions (See: VRayMap)
  • Area shadows (soft shadows). Includes box and sphere emitters. (See: VRayShadow)
  • Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps. (See: Indirect illumination)
  • Motion Blur. Includes Quasi-Monte Carlo sampling approach (See:VRayMotionBlur)
  • Depth-Of-Field camera effect. (See: DOF)
  • Antialiasing. Includes fixed, simple 2-level and adaptive approaches. (See:Image Sampler)
  • Caustics (See: Caustics )
  • G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.) (See: G-Buffer support )
  • An optimized material for faster rendering and special effects like translucency (See: VRayMtl)

Features included in the Advanced Package

Includes all basic features plus:

  • G-buffer based antialiasing. (See: Image Sampler)
  • Photon mapping (See: Global photon map)
  • Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations. (See: Indirect illumination)
  • Reusable caustic and global photon maps (save and load support). (See: Caustics and Global photon map)
  • Motion blur with analytic sampling (See: VRayMotionBlur)
  • True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
  • Native area lights for physically correct illumination.(See:VRayLight)
  • Native material for more physically accurate and faster materials calculations. (See: VRayMtl )
  • Distributed rendering for utilizing all of your studios computers. Based only on TCP/IP enables one to connect through the Internet as well. (See: Distributed rendering)
  • Different camera types: fish-eye, spherical, cylindrical and cubic cameras (See: Camera])
  • Displacement mapping. Includes a fast 2D bitmap algorithm as well as true 3D displacement mapping. (See: VRayDisplacementMod)


>>Features

Torna all'indice del manuale Vray

Commenti degli utenti

Discussione:Features

Treddi.com