Features
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V-Ray è disponibile in due packages, il Basic Package e l' Advanced Package. Il Basic Package con il suo bilanciato set di caratteristiche e il prezzo contenuto è ideale per gli studenti e artisti CG amatoriali.
L'Advanced Package include svariate caratteristiche aggiuntive ed è mirato agli artisti professionisti.
Features included in the Basic Package
- True raytraced reflections and refractions (See: VRayMap)
- Glossy reflections and refractions (See: VRayMap)
- Area shadows (soft shadows). Includes box and sphere emitters. (See: VRayShadow)
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps. (See: Indirect illumination)
- Motion Blur. Includes Quasi-Monte Carlo sampling approach (See:VRayMotionBlur)
- Depth-Of-Field camera effect. (See: DOF)
- Antialiasing. Includes fixed, simple 2-level and adaptive approaches. (See:Image Sampler)
- Caustics (See: Caustics )
- G-Buffer (RGBA, material/object ID, Z-buffer, velocity etc.) (See: G-Buffer support )
- An optimized material for faster rendering and special effects like translucency (See: VRayMtl)
Features included in the Advanced Package
Includes all basic features plus:
- G-buffer based antialiasing. (See: Image Sampler)
- Photon mapping (See: Global photon map)
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations. (See: Indirect illumination)
- Reusable caustic and global photon maps (save and load support). (See: Caustics and Global photon map)
- Motion blur with analytic sampling (See: VRayMotionBlur)
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps. Map your images directly without distortions or cropping.
- Native area lights for physically correct illumination.(See:VRayLight)
- Native material for more physically accurate and faster materials calculations. (See: VRayMtl )
- Distributed rendering for utilizing all of your studios computers. Based only on TCP/IP enables one to connect through the Internet as well. (See: Distributed rendering)
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras (See: Camera])
- Displacement mapping. Includes a fast 2D bitmap algorithm as well as true 3D displacement mapping. (See: VRayDisplacementMod)
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